A collection of my current work WB_Make (Maya Python Script) A Maya Python Script for quickly creating first-pass(primative) art assets based on real-world measurements, either individually on in batch, based on a csv table, as well as setting up boundaries for scene files. more info Here. Example of Stair export. An FBX is in the… Continue reading Portfolio
MotionBuilderToUERename – A skeleton Renaming script for Maya
It can be found Here an installed with the commands: import MotionBuilderToUERename MotionBuilderToUERename.RenameIt() This is a script for renaming the default skeletons from MotionBuilder to those seen in many assets of Unreal Engine 4, useful if you use animations dependant on the latter.
Senior Project Substance Materials
ArtStation Link This is a showcase of some of the matieral work done for Shawnee State Univerity's 2018 Senior Project game "Crystal Myth" with renders taken from Substance Designer. Some tweaking was done in Unreal Engine once imported (i.e.: the moss material was used as an overlay on the top part of an object, with… Continue reading Senior Project Substance Materials
WB_Make – a whiteboxing Utility for Maya 2012 and above
A python script for quick production of "Whitebox" assets can be found at highend3D as well as This site.. The Tool's features: Create primitives more quickly for 1st pass art assets Choose from several primitives such as cube,cylinder,rectangular bin, cup, shelf/table, and tool (features basic rigging and skin-weighting) set the scale and dimensions without worrying… Continue reading WB_Make – a whiteboxing Utility for Maya 2012 and above